WORKS

_projectName
“Demoreel 2024”;
_description
“My latest audio design demoreel, demonstrating my skills in sound design and music composition for visual media”;

_projectName
“TM 2023”;
_description
“Music composition for the TMTM 2023 opening film”;

_projectName
“Mercedes-Benz Portals”;
_description
“Audio Design for the Interactive Showroom “Portals”, showcasing innovative features in future Mercedes Cars, used at Auto Shanghai and the IAA 2023″;
transition_tech.wav
ambience_airflow.wav
ambience_airflow.wav

_projectName
“VIEGA Sphere”;
_description
“Music composition for a set of films played in the Viega Sphere, a 360° experience room staged inside the “Viega World” seminar center”;
viega_future.wav
viega_bim.wav

_projectName
“Metropolis”;
_description
“Music composition for the 2021 Pottwatch Campaign “Metropolis”. After composing the original soundtrack, I also arranged, recorded and produced a version for string quartet.”;
metropolis_theme.wav
metropolis_quartett.wav
theplaceiwasborn_master.wav

_projectName
“Bloom”;
_description “A 2D game, where the player cromposes a generative soundtrack by spawning and combining bubbles. The sounds and intensity levels of the music change, based on various parameters like size and color of the bubble.”;

_projectName
“On My Own”;
_description
“Intimate piano ballad for my solo-project. Written, recorded and produced by me.”;

_projectName
“Monstrous Match”;
_description
“A humorous character-creation minigame collection. I created a custom song creator, that generates a backing track and vocals based on the players inputs, as well as all the audio for the rest of the game.”;
maintheme.wav

_projectName
“The Twisted Mind Opening”;
_description
“Sound design and music composition for the opening film of the 2023 release concert of “The Twisted Mind””;

_projectName
“Bachelor Thesis”;
_description
“The prototype for my bachelor thesis, where I expored the development of a music system that uses aleatoric techniques to produce a generative soundtrack. A key goal was to maximise immersion by having the music reflect the current state of the game as closely as possible.”;

_projectName
“Where I Came From”;
_description
“An emotional story-driven puzzle adventure. Developed in a team of two within 48 hours, I was responsible for the creation and implementation of the audio, as well as the 2D art for the game.”;
maintheme.wav
sfx_bootup.wav
files_hiddenmessage.wav

_projectName
“Ariake 有明”;
_description
“Original composition for soprano, bass and piano with lyrics based on an old japanese poem from the hyakunin isshu”;

_projectName
“River”;
_description
“Emotional ballad with guitar, drums, synth, woodwinds and cello for my solo-project. Written, recorded and produced by me.”;

_projectName
“Therapee”;
_description
“A fun, skillbased minigame. The soundtrack is fully diegetic and, together with the immersive sound design, is conveying crucial gameplay information to the player, as well as adding story and context.”;
maintheme.wav

_projectName
“Back To Earth”;
_description
“A meditative but challenging 3D mobile game for Android. I composed the soundtrack, did sound design, recorded and edited voice over and implemented everything using Wwise.”;
maintheme.wav
landing.wav

_projectName
“Trip EP”;
_description
“Songwriting, recording and music production for the reggae/dub trio Oskar Nohl. Rich instrumentation and high level of detail.”;
SERVICES
A carefuly crafted soundtrack can elevate any project and make it truly stand out. I will always put my whole heart into composing the music that fits your project and enables you to tell your story.
As well as traditional composition for film, video and other linear media, I am able to compose music for interactive media and am familiar with the concepts of dynamic music, such as vertical layering and horizontal re-sequencing.
I have experience implementing dynamic music systems in Wwise and FMOD.
A carefully crafted soundtrack can elevate any project and make it truly stand out. I will always put my whole heart into composing the music that fits your project and enables you to tell your story.
As well as traditional composition for film, video and other linear media, I am able to compose music for interactive media and am familiar with the concepts of dynamic music, such as vertical layering and horizontal re-sequencing.
I have experience implementing dynamic music systems in Wwise and FMOD.
Sound design is the key to creating truly immersive experiences in visual media. I will create a professionally crafted and well balanced sound design for your project, to breathe life into the world you have created.
If you are looking for something more out of the box and creative, also don’t hesitate to contact me!
I have experience implementing sounds in Wwise and FMOD.
I have experience producing music in a variety of genres like singer-songwriter, hip-hop and rock/metal.
From songwriting, arranging, to mixing and mastering, I can assist you at every step of your creative process, to make sure your music gets the attention it deserves.
Pricing is calculated individually for every project, based on project fees and daily rates. Contact me with the details for your project and I’ll be able to get back to you with a quote.
BIO
My name is Max, I am a german audio designer based in Kyoto, Japan.
Originally coming from a music production and songwriting background, I studied Music Design at the University of Music in Trossingen, Germany and finished with a bachelor’s degree in 2023.
There I discovered my passion for audio design, specializing in interactive audio and composition for visual media. Since my gradutation I have been working as a freelance audio designer on multiple projects, building a diverse portfolio.
I am also fluent in Japanese and have decided to move to Japan in 2024. The deep history and rich culture of this beautiful country continue to be an inspiration every day.